Gamification In Practice: SLR on Key Components, Elements and Design Principles
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sitizulaiha@uitm.edu.myAbstract
Abstract: This systematic literature review (SLR) explores gamification in educational contexts, focusing on its elements, components, and design principles. Spanning studies from 2019 to 2023 in computer and social sciences, the review identifies key gamification elements, evaluates frameworks, and discusses challenges and future directions. A total of 13 articles were analyzed, with findings emphasizing the role of gamification frameworks like Octalysis in enhancing engagement and motivation. Core elements such as points, badges, leaderboards, feedback, and narratives are identified as fundamental to effective gamified systems. Components like personalized avatars, community-building, and timed activities enhance learner immersion and adaptability. Design principles such as clear goal setting, immediate feedback, and balancing intrinsic and extrinsic motivators are highlighted as critical to meaningful educational experiences. Challenges include potential overemphasis on extrinsic rewards, inclusivity issues, and the complexity of implementation. The study emphasizes the importance of aligning gamification elements with learning objectives to foster deep, sustainable engagement. The review concludes by advocating for research into long-term effects, the role of intrinsic motivation, and the integration of emerging technologies like augmented and virtual reality. This SLR provides valuable insights for designing adaptive, inclusive, and impactful gamified learning systems, offering practical guidance for researchers and educators aiming to optimize student outcomes.